Examples include one of the original scenes we built for ACM, a trailer, and the E3 demo. Responsibilities:
- Principal artist for lighting, volumetrics, lens flares, skyboxes, lighting matinees (throughout the E3 demo), and post-processing.
- Contributed heavily to level construction & scene deco: primary areas included labs, operations, hangar, and the mess hall/cryosleep area.
- Contributed heavily to asset creation: examples include the planet LV-246, and the Sulaco spaceship.
Aliens: Colonial Marines Suspense Trailer
Aliens Colonial Marines E3 Demo Walkthrough